KiraKira is a cinematic light engine: physically-based lens flares, starbursts, glints and light leaks — rendered from optics, not pasted from stock. For filmmakers, colorists and game artists who can tell the difference.
Each effect is computed from a lens model — element counts, coatings, aperture blades — so the light behaves the way a cinematographer expects.
Horizontal flares with true falloff and edge bloom, matched to your virtual lens' squeeze factor.
Diffraction spikes generated from blade count and f-stop — 6 blades give 6 points, physics gives the rest.
Analog leaks and halation modeled from real film stocks — organic, directional, never the same twice.
Specular glints locked to highlights across frames — water, chrome, eyes — rendered as a separate compositing pass.
Choose a virtual lens — element count, coatings, era — and every flare, ghost and streak follows from it consistently across the whole shot.
Depth, occlusion and motion are respected — flares dim behind foreground objects and glints ride the highlights they belong to.
Renders as EXR passes with plugins for the editors and engines your team already uses — grade it, comp it, own it.
KiraKira is Japanese onomatopoeia for sparkle and shine — a word the creative world already knows, from cinema to games to design. Reduplicated, rhythmic, unforgettable. Shown here as one concept of many; the name is available to a serious operator or acquirer.